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Cartas sueltas
Crecimiento de hidra
Encantar criatura.
Cuando el Crecimiento de hidra entre al campo de batalla, pon un contador +1/+1 sobre la criatura encantada.
Al comienzo de tu mantenimiento, duplica la cantidad de contadores +1/+1 sobre… -
Cartas sueltas
Virtud de la fuerza
Virtud de la fuerza
Si giras una tierra básica para obtener maná, en vez de eso, produce el triple de ese maná.
Crecimiento del Coto de Garen
Regresa la carta de criatura o…
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Cartas sueltas
Kindred Boon
As Kindred Boon enters the battlefield, choose a creature type.
: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter…
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Cartas sueltas
Impending Disaster
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
“The goblins are in charge of maintenance? Why…
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Cartas sueltas
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain… -
Cartas sueltas
Huatli, Poet of Unity
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
:Exile Huatli, then return…
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Cartas sueltas
Growing Rites of Itlimoc / Itlimoc, Cradle of the Sun
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into…
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Cartas sueltas
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
“These glyphs are more than trail markings! They tell a story as…
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Cartas sueltas
Bat Colony
When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield…
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Cartas sueltas
Subir al tallo de habichuelas
Cuando Subir al tallo de habichuelas entre al campo de batalla y siempre que lances un hechizo con valor de maná de 5 o más, roba una carta.
“No está tan…