Guerrera de la flamánima

Colección:

Texto de la carta

Prisa.
Destreza.
Valentía — Siempre que la Guerrera de la flamánima sea objetivo de un hechizo o habilidad que controlas por primera vez cada turno, exilia la primera carta de tu biblioteca. Hasta el final del turno, puedes jugar esa carta.

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 3,95 
- Agotado
Near Mint Español 0 3,95 
- Agotado
Near Mint Inglés 0 4,95 
- Agotado
Near Mint Español 0 4,95 
- Agotado
Texto oficial (Oracle)

Emberheart Challenger
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

Reglamento oficial (Oracle)
  • [2024-07-26] You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • [2024-07-26] Valiant abilities will resolve before the spell or ability that caused them to trigger.
  • [2024-07-26] If a spell or ability you control has one or more of its targets changed to a creature you control with a valiant ability, that ability will trigger if that creature hasn't yet been the target of a spell or ability you control this turn.
  • [2024-07-26] If you create a copy of a spell on the stack and target a creature you control with a valiant ability, that ability will trigger as long as the creature hasn't yet been the target of a spell or ability you control this turn.
Clientes que compraron este artículo también compraron...
Cartas similares

Acceder