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Carga voltaica

Volt Charge · Colección: Pirexia: Todos serán uno · #155

Desde 0,33 €3 disponibles

Texto de la carta

La Carga voltaica hace 3 puntos de daño a cualquier objetivo. Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores, luego pon sobre cada uno un contador de cada tipo que ya tenga.)

Ofertas

Los miembros de nuestra Comunidad tienen hasta un 10 % de descuento en cartas sueltas. Descubre cómo ser parte de nuestra Comunidad

Estado Idioma Foil Stock Precio Cantidad Acción
NM 0 0,35 € -
Avísame
NM 1 0,35 €
Apartar
NM ★ 2 0,35 € -
Próximamente
NM ★ 0 0,35 € -
Avísame

Con nivel Comunidad: desde 0,31 € (−11 %)

Ofertas de la comunidad

Ahora nadie de la comunidad la tiene para cambio ni a la venta.

  • [2023-02-04] If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • [2023-02-04] To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • [2023-02-04] You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • [2023-02-04] If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • [2023-02-04] An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • [2023-02-04] Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • [2011-06-01] If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.

Otras ediciones de esta carta 1

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