Carga voltaica

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Texto de la carta

La Carga voltaica hace 3 puntos de daño a la criatura o jugador objetivo. Prolifera. (Eliges cualquier número de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.)

Texto oficial (Oracle)

Volt Charge
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Ofertas
Estado Idioma Foil Stock Precio Cant. Acción
Near Mint Inglés No foil 0 ud. 0,15 
- Agotado
Near Mint Español No foil 0 ud. 0,15 
- Agotado
Near Mint Inglés Foil tradicional 0 ud. 1,95 
- Agotado
Near Mint Español Foil tradicional 0 ud. 1,95 
- Agotado
Reglamento oficial (Oracle)
  • [2023-02-04] If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • [2023-02-04] To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • [2023-02-04] You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • [2023-02-04] If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • [2023-02-04] An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • [2023-02-04] Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • [2011-06-01] If the permanent or player is an illegal target when Volt Charge tries to resolve, it won't resolve and none of its effects will happen. You won't proliferate.
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Descripción

Volt Charge
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Información adicional

Estado

Light Played, Mint, Near Mint, Excellent, Good, Played, Poor

Foil

Foil tradicional, No foil

Idioma

Alemán, Chino simplificado, Chino tradicional, Español, Francés, Inglés, Italiano, Japonés, Portugués, Ruso

Colección

Conjunto

NPH

Rareza

Maná

Coste de maná

Coste de maná convertido

Color

Rojo

Identidad de color

Tipo de carta básica

Palabra clave

Artista

Tratamiento

Formatos legales

Brawl, Commander, Competitivebrawl, Duel, Gladiator, Historic, Legacy, Modern, Oathbreaker, Pauper, Paupercommander, Penny, Pioneer, Predh, Timeless, Tlr, Vintage

Multiverso

Magic: The Gathering

Gatherer id

214381

Frame

2003

Borde

Negro

Marca de agua

Fecha de lanzamiento

13/05/2011

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