Carta suelta · Criatura
Aventurero de Bajomontaña
Undermountain Adventurer · Colección: Leyendas de Commander: Batalla por Puerta de Baldur · #260
Sin stock ahora mismo
Texto de la carta
Vigilancia.
Cuando el Aventurero de Bajomontaña entre al campo de batalla, tomas la iniciativa.
: Agrega 
. Si completaste una mazmorra, en vez de eso, agrega seis
.
Cuando el Aventurero de Bajomontaña entre al campo de batalla, tomas la iniciativa.
Ofertas
⚠️ Venta temporalmente pausada por alta demanda. Disponible próximamente.
Los miembros de nuestra Comunidad tienen hasta un 10 % de descuento en cartas sueltas. No basta con registrarse. Descubre cómo se entra
| Estado | Idioma | Foil | Stock | Precio | Cantidad | Acción |
|---|---|---|---|---|---|---|
| NM | 0 | 0,95 € | - | |||
| NM | 0 | 0,95 € | - | |||
| NM | ★ | 0 | 0,95 € | - | ||
| NM | ★ | 0 | 0,95 € | - |
- [2022-06-10] The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
- [2022-06-10] There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
- [2022-06-10] Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
- [2022-06-10] A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
- [2022-06-10] If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
- [2022-06-10] In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
- [2022-06-10] You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
- [2022-06-10] Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
- [2022-06-10] If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
- [2022-06-10] If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
Undermountain Adventurer
Vigilance
When this creature enters, you take the initiative.
: Add 
. If you've completed a dungeon, add six
instead.
When this creature enters, you take the initiative.
- Nº de coleccionista
- 260
- Artista
- Michal Ivan
- Clase
- Guerrero
- Colección
- Leyendas de Commander: Batalla por Puerta de Baldur
- Color
- Verde
- Conjunto
- CLB
- Coste de maná
- Coste de maná convertido
- 4
- Formatos legales
- Commander, Duel, Legacy, Oathbreaker, Vintage
- Fuerza
- 3
- Identidad de color
- Verde
- Maná
- Verde
- Multiverso
- Magic: The Gathering
- Palabra clave
- Vigilancia
- Rareza
- Rara
- Raza
- Gigante
- Resistencia
- 4
- Tipo de carta básica
- Criatura
- Tratamiento
- Normal
- CommanderLegal
- StandardNo legal
- PioneerNo legal
- ModernNo legal
- LegacyLegal
- VintageLegal
- PauperNo legal
- PremodernNo legal
- HistoricNo legal
- TimelessNo legal
- Pauper CommanderNo legal
- Duel CommanderLegal
- PreDHNo legal
- BrawlNo legal
- Standard BrawlNo legal
- OathbreakerLegal
Listas oficiales de prohibidas y restringidas actualizadas el 21/10/2026.
Otras ediciones de esta carta 1