Carta suelta · Criatura
Solar radiante
Radiant Solar · Colección: Aventuras en Forgotten Realms · #9
Sin stock ahora mismo
Texto de la carta
Vuela, vínculo vital.
Siempre que el Solar radiante u otra criatura que no sea ficha entre al campo de batalla bajo tu control, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
, descartar el Solar radiante: Adéntrate en la mazmorra y ganas 3 vidas.
Siempre que el Solar radiante u otra criatura que no sea ficha entre al campo de batalla bajo tu control, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
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| Estado | Idioma | Foil | Stock | Precio | Cantidad | Acción |
|---|---|---|---|---|---|---|
| NM | 0 | 9,95 € | - | |||
| NM | 0 | 9,95 € | - |
- [2021-07-23] A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.
- [2021-07-23] To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- [2021-07-23] Moving into a dungeon room will cause its room ability to trigger.
- [2021-07-23] Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- [2021-07-23] A player may only have one dungeon in the command zone at a time.
- [2021-07-23] The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- [2021-07-23] Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- [2021-07-23] You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- [2021-07-23] Dungeons are removed from the game as a state-based action.
- [2021-07-23] If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- [2021-07-23] Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Radiant Solar
Flying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard this card: Venture into the dungeon and you gain 3 life.
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
- Nº de coleccionista
- 9
- Artista
- Alexander Mokhov
- Colección
- Aventuras en Forgotten Realms
- Color
- Blanco
- Conjunto
- AFC
- Coste de maná
- Coste de maná convertido
- 6
- Formatos legales
- Commander, Duel, Legacy, Oathbreaker, Vintage
- Fuerza
- 3
- Identidad de color
- Blanco
- Maná
- Blanco
- Multiverso
- Magic: The Gathering
- Palabra clave
- Venture into the dungeon, Vínculo vital, Vuela
- Rareza
- Rara
- Raza
- Ángel
- Resistencia
- 6
- Tipo de carta básica
- Criatura
- Tratamiento
- Normal
- CommanderLegal
- StandardNo legal
- PioneerNo legal
- ModernNo legal
- LegacyLegal
- VintageLegal
- PauperNo legal
- PremodernNo legal
- HistoricNo legal
- TimelessNo legal
- Pauper CommanderNo legal
- Duel CommanderLegal
- PreDHNo legal
- BrawlNo legal
- Standard BrawlNo legal
- OathbreakerLegal
Listas oficiales de prohibidas y restringidas actualizadas el 21/10/2026.
Otras ediciones de esta carta 1