Truhan hojadesgracia // Merodeador zarpadesgracia

Texto de la carta

Truhan hojadesgracia
Siempre que el Truhan hojadesgracia sea bloqueado, cada criatura que lo bloquee obtiene -1/-1 hasta el final del turno.
Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)

Merodeador zarpadesgracia
Siempre que el Merodeador zarpadesgracia sea bloqueado, cada criatura que lo bloquee obtiene -1/-1 hasta el final del turno.
Siempre que una criatura que bloquee al Merodeador zarpadesgracia muera, el controlador de esa criatura pierde 1 vida.
Nocturno. (Si un jugador lanza al menos dos hechizos durante su propio turno, se hace de día al turno siguiente.)

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 0,35 
- Agotado
Near Mint Español 0 0,35 
- Agotado
Near Mint Inglés 0 0,35 
- Agotado
Near Mint Español 0 0,35 
- Agotado
Texto oficial (Oracle)

Baneblade Scoundrel // Baneclaw Marauder
Baneblade Scoundrel
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Baneclaw Marauder
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Reglamento oficial (Oracle)
  • [2021-09-24] Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • [2021-09-24] Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
  • [2021-09-24] Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • [2021-09-24] If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • [2021-09-24] Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • [2021-09-24] Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt.
  • [2021-09-24] If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • [2021-09-24] If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • [2021-09-24] If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • [2021-09-24] If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
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