Gárgola de claustro

Texto de la carta

Cuando la Gárgola de claustro entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
Mientras hayas completado una mazmorra, la Gárgola de claustro obtiene +3/+0 y tiene la habilidad de volar.

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 0,35 
- Agotado
Near Mint Español 0 0,35 
- Agotado
Near Mint Inglés 0 0,35 
- Agotado
Near Mint Español 0 0,35 
- Agotado
Texto oficial (Oracle)

Cloister Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Reglamento oficial (Oracle)
  • [2021-07-23] Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
  • [2021-07-23] To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • [2021-07-23] Moving into a dungeon room will cause its room ability to trigger.
  • [2021-07-23] Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • [2021-07-23] A player may only have one dungeon in the command zone at a time.
  • [2021-07-23] The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • [2021-07-23] Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • [2021-07-23] You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • [2021-07-23] Dungeons are removed from the game as a state-based action.
  • [2021-07-23] If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • [2021-07-23] Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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