Caso del festín intacto

Texto de la carta

Siempre que una criatura entre al campo de batalla bajo tu control, ganas 1 vida.
Resolver — Ganaste 5 o más vidas este turno. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — Sacrificar este Caso: Las cartas de criatura en tu cementerio ganan "Puedes lanzar esta carta desde tu cementerio" hasta el final del turno.

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 3 0,95 
Near Mint Inglés 0 0,95 
- Agotado
Near Mint Español 2 0,95 
Near Mint Español 0 0,95 
- Agotado
Texto oficial (Oracle)

Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

Reglamento oficial (Oracle)
  • [2024-02-02] Each Case has two special keyword abilities: to solve and solved.
  • [2024-02-02] "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • [2024-02-02] The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
  • [2024-02-02] "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • [2024-02-02] "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
  • [2024-02-02] "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
  • [2024-02-02] Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • [2024-02-02] Cases don't lose their other abilities when they become solved.
  • [2024-02-02] Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
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