Bandida de la Cima Geier // Alfa de la manada Vildin

Texto de la carta

Bandida de la Cima Geier
Prisa.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Bandida de la Cima Geier.

Alfa de la manada Vildin
Siempre que un Licántropo entre al campo de batalla bajo tu control, puedes transformarlo.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Alfa de la manada Vildin.

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 0,35 
- Agotado
Near Mint Inglés 0 0,35 
- Agotado
Texto oficial (Oracle)

Geier Reach Bandit // Vildin-Pack Alpha
Geier Reach Bandit
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Vildin-Pack Alpha
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Reglamento oficial (Oracle)
  • [2025-01-24] If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
  • [2025-01-24] If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
  • [2016-04-08] The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • [2016-04-08] To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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