Armadura ruina de magos

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Texto de la carta

La criatura equipada obtiene +2/+4 y pierde la habilidad de volar.
Prevén todo el daño que no sea de combate que se le fuera a hacer a la criatura equipada.
Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.)

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 1,95 
- Agotado
Near Mint Español 0 1,95 
- Agotado
Near Mint Inglés 0 2,95 
- Agotado
Near Mint Español 0 2,95 
- Agotado
Texto oficial (Oracle)

Magebane Armor
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Reglamento oficial (Oracle)
  • [2009-10-01] Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.
  • [2009-10-01] Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.
  • [2009-10-01] Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).
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