Carta suelta · Criatura
Pandilla de titiriteros
Puppeteer Clique · Colección: Páramo sombrío · #75
Sin stock ahora mismo
Texto de la carta
Vuela.
Cuando la Pandilla de titiriteros entre en juego, pon en juego bajo tu control la carta de criatura objetivo del cementerio de un oponente. Tiene la habilidad de prisa. Al final de tu turno, remuévela del juego.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
Cuando la Pandilla de titiriteros entre en juego, pon en juego bajo tu control la carta de criatura objetivo del cementerio de un oponente. Tiene la habilidad de prisa. Al final de tu turno, remuévela del juego.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
Ofertas
Los miembros de nuestra Comunidad tienen hasta un 10 % de descuento en cartas sueltas. No basta con registrarse. Descubre cómo se entra
| Estado | Idioma | Foil | Stock | Precio | Cantidad | Acción |
|---|---|---|---|---|---|---|
| NM | 0 | 0,95 € | - | |||
| NM | 0 | 0,95 € | - | |||
| NM | ★ | 0 | 14,95 € | - | ||
| NM | ★ | 0 | 14,95 € | - |
Ofertas de la comunidad
Ahora nadie de la comunidad la tiene para cambio ni a la venta.
- [2013-06-07] When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
- [2013-06-07] If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
- [2013-06-07] If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
- [2013-06-07] If a creature with persist stops being a creature, persist will still work.
- [2013-06-07] The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
- [2013-06-07] If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
- [2013-06-07] If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
- Nº de coleccionista
- 75
- Artista
- Daren Bader
- Clase
- Hechicero
- Colección
- Páramo sombrío
- Color
- Negro
- Conjunto
- SHM
- Coste de maná
- Coste de maná convertido
- 5
- Formatos legales
- Commander, Duel, Legacy, Modern, Oathbreaker, Penny, Predh, Vintage
- Fuerza
- 3
- Identidad de color
- Negro
- Maná
- Negro
- Multiverso
- Magic: The Gathering
- Palabra clave
- Persistencia, Vuela
- Rareza
- Rara
- Raza
- Hada
- Resistencia
- 2
- Tipo de carta básica
- Criatura
- Tratamiento
- Normal
- CommanderLegal
- StandardNo legal
- PioneerNo legal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNo legal
- PremodernNo legal
- HistoricNo legal
- TimelessNo legal
- Pauper CommanderNo legal
- Duel CommanderLegal
- Gigante de dos cabezas (Commander)Legal
- PreDHLegal
- BrawlNo legal
- Standard BrawlNo legal
- OathbreakerLegal
Listas oficiales de prohibidas y restringidas actualizadas el 28/10/2026.