Invasión de Alara // Despertar el Remolino

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Texto de la carta

Invasión de Alara
Cuando la Invasión de Alara entre al campo de batalla, exilia cartas de la parte superior de tu biblioteca hasta que exilies dos cartas que no sean tierra con valor de maná de 4 o menos. Puedes lanzar una de esas dos cartas sin pagar su coste de maná. Pon una de ellas en tu mano. Luego pon las otras cartas exiliadas de esta manera en el fondo de tu biblioteca en un orden aleatorio.

Despertar el Remolino
Despertar el Remolino es de todos los colores.
El jugador objetivo roba dos cartas. Puedes poner en el campo de batalla una carta de artefacto de tu mano. Crea una ficha que es una copia de un permanente que controlas. Distribuye tres contadores +1/+1 entre una, dos o tres criaturas que controlas. Destruye el permanente objetivo que controla un oponente.

Texto oficial (Oracle)

Invasion of Alara // Awaken the Maelstrom
Invasion of Alara
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

Ofertas
Estado Idioma Foil Stock Precio Cant. Acción
Near Mint Inglés No foil 0 ud. 0,95 
- Agotado
Near Mint Español No foil 0 ud. 0,95 
- Agotado
Near Mint Inglés Foil tradicional 0 ud. 0,95 
- Agotado
Near Mint Español Foil tradicional 0 ud. 0,95 
- Agotado
Reglamento oficial (Oracle)
  • [2023-04-14] For Invasion of Alara's triggered ability, if you exile two nonland cards with mana value 4 or less, but you don't cast one of them, the one you don't put into your hand will remain in exile. It won't be put on the bottom of your library.
  • [2023-04-14] If you exile only one nonland card with mana value 4 or less, you'll have the option to cast it. If you don't, you'll put it into your hand.
  • [2023-04-14] If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
  • [2023-04-14] If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • [2023-04-14] Awaken the Maelstrom has two targets: the player who will draw cards and the permanent an opponent controls that will be destroyed. You must choose legal targets for both to cast Awaken the Maelstrom. All other choices are made on resolution. Specifically, this means you can create a token that's a copy of the artifact you just put onto the battlefield (which perhaps you just drew) and then put +1/+1 counters on it if it's also a creature.
  • [2023-04-14] The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • [2023-04-14] If the copied permanent has {X} in its mana cost, X is 0.
  • [2023-04-14] If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • [2023-04-14] If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied.
  • [2023-04-14] Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied permanent will also work.
  • [2023-04-14] Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
  • [2023-04-14] As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
  • [2023-04-14] A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
  • [2023-04-14] If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
  • [2023-04-14] A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
  • [2023-04-14] Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
  • [2023-04-14] A battle can be dealt damage and be target of spells and/or abilities that target "any target."
  • [2023-04-14] Damage dealt to a battle causes that many defense counters to be removed from it.
  • [2023-04-14] A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
  • [2023-04-14] If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
  • [2023-04-14] If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
  • [2023-04-14] If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
  • [2023-04-14] If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
  • [2023-04-14] In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
  • [2023-04-14] If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
  • [2023-04-14] Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
Reimpresiones

Descripción

Invasion of Alara // Awaken the Maelstrom
Invasion of Alara
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

Información adicional

Estado

Light Played, Mint, Near Mint, Excellent, Good, Played, Poor

Foil

Foil tradicional, No foil

Idioma

Alemán, Chino simplificado, Español, Francés, Inglés, Italiano, Japonés, Portugués

Colección

Conjunto

MOM

Rareza

Maná

, , , ,

Coste de maná

Coste de maná convertido

Color

Multicolor

Identidad de color

, , , ,

Tipo de carta básica

,

Subtipo de carta básica

Palabra clave

Artista

Tratamiento

Formatos legales

Brawl, Commander, Competitivebrawl, Duel, Gladiator, Historic, Legacy, Modern, Oathbreaker, Penny, Pioneer, Timeless, Vintage

Multiverso

Magic: The Gathering

Gatherer id

607288, 607289

Frame

2015

Borde

Negro

Fecha de lanzamiento

21/04/2023

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