Alianza salvaje

Texto de la carta

Expandir {1}. (Paga este coste por cada modo que elijas además del primero.)
Elige uno o más:
• Las criaturas que el jugador objetivo controla ganan la habilidad de arrollar hasta el final del turno.
• La Alianza salvaje hace 2 puntos de daño a la criatura objetivo.
• La Alianza salvaje hace 1 punto de daño a cada criatura que controla el oponente objetivo.

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 0,35 
- Agotado
Near Mint Inglés 0 0,35 
- Agotado
Texto oficial (Oracle)

Savage Alliance
Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

Reglamento oficial (Oracle)
  • [2016-07-13] When determining how much damage a creature with trample may assign to the player or planeswalker it's attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player.
  • [2016-07-13] If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice.
  • [2016-07-13] You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
  • [2016-07-13] You can't choose any one mode multiple times.
  • [2016-07-13] If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
  • [2016-07-13] If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
  • [2016-07-13] Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
  • [2016-07-13] If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
  • [2016-07-13] Additional costs don't affect a spell's mana value.
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