Venerable Seymour

Texto de la carta

Al comienzo del combate en tu turno, pon una cantidad de contadores +1/+1 igual a la fuerza del Venerable Seymour sobre otra criatura objetivo que controlas.
{3}{G}{G}: Monstruosidad X, donde X es la cantidad de contadores entre las criaturas que controlas. (Si esta criatura no es monstruosa, pon X contadores +1/+1 sobre ella y se convierte en monstruosa.)

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 1,95 
- Agotado
Near Mint Inglés 0 4,95 
- Agotado
Texto oficial (Oracle)

Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour’s power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Reglamento oficial (Oracle)
  • [2025-06-06] If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
  • [2025-06-06] Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • [2025-06-06] The value of X is determined only once, as Maester Seymour's last ability resolves.
  • [2025-06-06] Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
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