Invocación: Ixion

Texto de la carta

(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I — Aeroshock — Exilia la criatura objetivo que controla un oponente hasta que esta Saga deje el campo de batalla.
II, III — Pon un contador +1/+1 sobre cada una de hasta dos criaturas objetivo que controlas. Ganas 2 vidas.
//
Daña primero.

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 0,95 
- Agotado
Near Mint Español 0 0,95 
- Agotado
Near Mint Inglés 0 0,95 
- Agotado
Near Mint Español 0 0,95 
- Agotado
Texto oficial (Oracle)

Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike

Reglamento oficial (Oracle)
  • [2025-06-06] If Summon: Ixion leaves the battlefield before its first chapter ability resolves, the target permanent won't be exiled.
  • [2025-06-06] If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • [2025-06-06] You don't have to choose any targets for Summon: Ixion's second or third chapter ability. However, if you do and all of the targets are illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't gain life.
  • [2025-06-06] Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • [2025-06-06] If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
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