Artículos disponibles: 0
Carta suelta · Criatura, Instantáneo
Hada hipnótica // Brillo fascinante
Hypnotic Sprite // Mesmeric Glare · Colección: El Trono de Eldraine · #49
Sin stock ahora mismo
Texto de la carta
Hada hipnótica
Vuela.
---
Brillo fascinante
Contrarresta el hechizo objetivo con coste de maná convertido de 3 o menos. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)
Vuela.
---
Brillo fascinante
Contrarresta el hechizo objetivo con coste de maná convertido de 3 o menos. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)
Ofertas
Los miembros de nuestra Comunidad tienen hasta un 10 % de descuento en cartas sueltas. Descubre cómo ser parte de nuestra Comunidad
| Estado | Idioma | Foil | Stock | Precio | Cantidad | Acción |
|---|---|---|---|---|---|---|
| NM | 0 | 0,35 € | - | |||
| NM | 0 | 0,35 € | - | |||
| NM | ★ | 0 | 0,35 € | - | ||
| NM | ★ | 0 | 0,35 € | - |
Ofertas de la comunidad
Ahora nadie de la comunidad la tiene para cambio ni a la venta.
- [2019-10-04] An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
- [2019-10-04] When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
- [2019-10-04] If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
- [2019-10-04] If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
- [2019-10-04] If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
- [2019-10-04] You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
- [2019-10-04] If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
- [2019-10-04] If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
- [2019-10-04] If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
- [2019-10-04] Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
- [2019-10-04] For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
- [2019-10-04] A spell that can't be countered is a legal target for Mesmeric Glare. The spell won't be countered when Mesmeric Glare resolves, but you'll still exile Mesmeric Glare.
Hypnotic Sprite // Mesmeric Glare
Hypnotic Sprite
Flying
---
Mesmeric Glare
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Flying
---
Mesmeric Glare
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
- Nº de coleccionista
- 49
- Artista
- Irina Nordsol
- Colección
- El Trono de Eldraine
- Color
- Azul
- Conjunto
- ELD
- Coste de maná
//
- Coste de maná convertido
- 2
- Formatos legales
- Brawl, Commander, Competitivebrawl, Duel, Gladiator, Historic, Legacy, Modern, Oathbreaker, Pioneer, Timeless, Tlr, Vintage
- Fuerza
- 2
- Identidad de color
- Azul
- Maná
- Azul
- Multiverso
- Magic: The Gathering
- Palabra clave
- Vuela
- Rareza
- Poco común
- Raza
- Hada
- Resistencia
- 1
- Subtipo de carta básica
- Aventura
- Tipo de carta básica
- Criatura, Instantáneo
- Tratamiento
- Normal
- CommanderLegal
- StandardNo legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNo legal
- PremodernNo legal
- HistoricLegal
- TimelessLegal
- Pauper CommanderNo legal
- Duel CommanderLegal
- Gigante de dos cabezas (Commander)Legal
- PreDHNo legal
- BrawlLegal
- Standard BrawlNo legal
- OathbreakerLegal
Listas oficiales de prohibidas y restringidas actualizadas el 4/11/2026.
Otras ediciones de esta carta 4
Hada hipnótica // Brillo fascinante
Hypnotic Sprite // Mesmeric Glare
FIC · #264
0,35 €
Hada hipnótica // Brillo fascinante
Hypnotic Sprite // Mesmeric Glare
WOC · #96
0,35 €
Artículos disponibles: 0
Hada hipnótica // Brillo fascinante
Hypnotic Sprite // Mesmeric Glare
PMEI · #2019-5
9,95 €
Artículos disponibles: 0
Hada hipnótica // Brillo fascinante
Hypnotic Sprite // Mesmeric Glare
ELD · #283
Desde 0,35 €
Artículos disponibles: 0