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Las criaturas artefacto que controlas tienen la habilidad de volar.
Al comienzo del combate en tu turno, puedes hacer que el artefacto objetivo que no sea criatura que controlas se convierta en una criatura artefacto 0/0. Si lo haces, pon cuatro contadores +1/+1 sobre él.

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Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 0,95 
- Agotado
Texto oficial (Oracle)

Workshop Elders
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

Reglamento oficial (Oracle)
  • [2019-10-04] The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
  • [2019-10-04] An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
  • [2019-10-04] If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
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