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Carta suelta · Artefacto

Cráneo machacador

Batterskull · Colección: Double Masters · #234

Sin stock ahora mismo

Texto de la carta

Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anéxalo a ella.)
La criatura equipada obtiene +4/+4 y tiene las habilidades de vigilancia y vínculo vital.
3: Regresa el Cráneo machacador a la mano de su propietario.
Equipar 5.

Ofertas

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Estado Idioma Foil Stock Precio Cantidad Acción
NM 0 4,95 € -
Avísame
NM ★ 0 6,95 € -
Avísame

Ofertas de la comunidad

Ahora nadie de la comunidad la tiene para cambio ni a la venta.

  • [2020-08-07] The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
  • [2020-08-07] The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • [2020-08-07] Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • [2020-08-07] If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • [2020-08-07] If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

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