Ascenso del jefe de sangre

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Texto de la carta

Al comienzo de cada paso final, si un oponente perdió 2 o más vidas este turno, puedes poner un contador de búsqueda sobre este encantamiento.
Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, si este encantamiento tiene tres o más contadores de búsqueda sobre él, puedes hacer que ese jugador pierda 2 vidas. Si lo haces, ganas 2 vidas.

Ofertas
Estado Idioma Foil Stock Precio Cantidad Acción Playset
Near Mint Inglés 0 29,95 
- Agotado
Near Mint Inglés 0 39,95 
- Agotado
Texto oficial (Oracle)

Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Reglamento oficial (Oracle)
  • [2009-10-01] Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
  • [2009-10-01] Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
  • [2009-10-01] For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
  • [2009-10-01] Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
  • [2009-10-01] Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
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