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Carta suelta · Criatura

Roc de vendaval etéreo

Aetherstorm Roc · Colección: Commander: Horizontes de Modern 3 · #164

Sin stock ahora mismo

Texto de la carta

Vuela.
Siempre que el Roc de vendaval etéreo u otra criatura entre al campo de batalla bajo tu control, obtienes E (un contador de energía).
Siempre que el Roc de vendaval etéreo ataque, puedes pagar EE. Si lo haces, pon un contador +1/+1 sobre él y gira hasta una criatura objetivo que controla el jugador defensor.

Ofertas

Los miembros de nuestra Comunidad tienen hasta un 10 % de descuento en cartas sueltas. Descubre cómo ser parte de nuestra Comunidad

Estado Idioma Foil Stock Precio Cantidad Acción
NM 0 0,95 € -
Avísame
NM ★ 0 1,95 € -
Avísame

Ofertas de la comunidad

Ahora nadie de la comunidad la tiene para cambio ni a la venta.

  • [2024-06-07] Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • [2024-06-07] Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • [2024-06-07] Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • [2024-06-07] If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • [2024-06-07] {E} is the energy symbol. It represents one energy counter.
  • [2024-06-07] Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • [2024-06-07] Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • [2024-06-07] If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • [2024-06-07] Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • [2016-09-20] Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.
  • [2016-09-20] You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay {E}{E} to put a counter on Aetherstorm Roc.
  • [2016-09-20] A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.

Otras ediciones de esta carta 1

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