Resiliencia divina

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Texto de la carta

Estímulo {2}{W}. (Puedes pagar {2}{W} adicionales al lanzar este hechizo.)
La criatura objetivo que controlas gana la habilidad de indestructible hasta el final del turno. Si este hechizo fue estimulado, en vez de eso, cualquier cantidad de criaturas objetivo que controlas ganan la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no las destruyen.)

Ofertas
Estado Idioma Foil Stock Precio Cant. Acción
Near Mint Inglés 0 0,35 
- Agotado
Near Mint Inglés 0 0,35 
- Agotado
Texto oficial (Oracle)

Divine Resilience
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Reglamento oficial (Oracle)
  • [2024-11-08] If a spell's kicker cost was paid, the spell is "kicked."
  • [2024-11-08] The kicker ability doesn't let you pay a kicker cost more than once.
  • [2024-11-08] If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • [2024-11-08] If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • [2024-11-08] If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • [2024-11-08] To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
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