Carta suelta · Conjuro
Patada a la puerta
Kick in the Door · Colección: Aventuras en Forgotten Realms · #153
Sin stock ahora mismo
Texto de la carta
Pon un contador +1/+1 sobre la criatura objetivo. Esa criatura gana la habilidad de prisa hasta el final del turno y no puede ser bloqueada por Muros este turno. Adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
Ofertas
Los miembros de nuestra Comunidad tienen hasta un 10 % de descuento en cartas sueltas. Descubre cómo ser parte de nuestra Comunidad
| Estado | Idioma | Foil | Stock | Precio | Cantidad | Acción |
|---|---|---|---|---|---|---|
| NM | 0 | 0,15 € | - | |||
| NM | 0 | 0,15 € | - | |||
| NM | ★ | 0 | 0,35 € | - | ||
| NM | ★ | 0 | 0,35 € | - |
Ofertas de la comunidad
Ahora nadie de la comunidad la tiene para cambio ni a la venta.
- [2021-07-23] To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- [2021-07-23] Moving into a dungeon room will cause its room ability to trigger.
- [2021-07-23] Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- [2021-07-23] A player may only have one dungeon in the command zone at a time.
- [2021-07-23] The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- [2021-07-23] Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- [2021-07-23] You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- [2021-07-23] Dungeons are removed from the game as a state-based action.
- [2021-07-23] If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- [2021-07-23] Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Kick in the Door
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
- Nº de coleccionista
- 153
- Artista
- Justine Cruz
- Colección
- Aventuras en Forgotten Realms
- Color
- Rojo
- Conjunto
- AFR
- Coste de maná
- Coste de maná convertido
- 1
- Formatos legales
- Brawl, Commander, Competitivebrawl, Duel, Gladiator, Historic, Legacy, Modern, Oathbreaker, Pauper, Paupercommander, Pioneer, Timeless, Tlr, Vintage
- Identidad de color
- Rojo
- Maná
- Rojo
- Multiverso
- Magic: The Gathering
- Palabra clave
- Venture into the dungeon
- Rareza
- Común
- Tipo de carta básica
- Conjuro
- Tratamiento
- Normal
- CommanderLegal
- StandardNo legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNo legal
- HistoricLegal
- TimelessLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- Gigante de dos cabezas (Commander)Legal
- PreDHNo legal
- BrawlLegal
- Standard BrawlNo legal
- OathbreakerLegal
Listas oficiales de prohibidas y restringidas actualizadas el 4/11/2026.
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