Carta suelta · Criatura, Artefacto
Gárgola de claustro
Cloister Gargoyle · Colección: Aventuras en Forgotten Realms · #7
Sin stock ahora mismo
Texto de la carta
Cuando la Gárgola de claustro entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
Mientras hayas completado una mazmorra, la Gárgola de claustro obtiene +3/+0 y tiene la habilidad de volar.
Mientras hayas completado una mazmorra, la Gárgola de claustro obtiene +3/+0 y tiene la habilidad de volar.
Ofertas
Los miembros de nuestra Comunidad tienen hasta un 10 % de descuento en cartas sueltas. Descubre cómo ser parte de nuestra Comunidad
| Estado | Idioma | Foil | Stock | Precio | Cantidad | Acción |
|---|---|---|---|---|---|---|
| NM | 0 | 0,35 € | - | |||
| NM | 0 | 0,35 € | - | |||
| NM | ★ | 0 | 0,35 € | - | ||
| NM | ★ | 0 | 0,35 € | - |
Ofertas de la comunidad
Ahora nadie de la comunidad la tiene para cambio ni a la venta.
- [2021-07-23] Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
- [2021-07-23] To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- [2021-07-23] Moving into a dungeon room will cause its room ability to trigger.
- [2021-07-23] Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- [2021-07-23] A player may only have one dungeon in the command zone at a time.
- [2021-07-23] The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- [2021-07-23] Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- [2021-07-23] You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- [2021-07-23] Dungeons are removed from the game as a state-based action.
- [2021-07-23] If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- [2021-07-23] Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Cloister Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
- Nº de coleccionista
- 7
- Artista
- Mark Zug
- Colección
- Aventuras en Forgotten Realms
- Color
- Blanco
- Conjunto
- AFR
- Coste de maná
- Coste de maná convertido
- 3
- Formatos legales
- Commander, Duel, Gladiator, Legacy, Modern, Oathbreaker, Pioneer, Timeless, Tlr, Vintage
- Fuerza
- 0
- Identidad de color
- Blanco
- Maná
- Blanco
- Multiverso
- Magic: The Gathering
- Palabra clave
- Venture into the dungeon
- Rareza
- Poco común
- Raza
- Gárgola
- Resistencia
- 4
- Tipo de carta básica
- Artefacto, Criatura
- Tratamiento
- Normal
- CommanderLegal
- StandardNo legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNo legal
- PremodernNo legal
- HistoricNo legal
- TimelessLegal
- Pauper CommanderNo legal
- Duel CommanderLegal
- Gigante de dos cabezas (Commander)Legal
- PreDHNo legal
- BrawlNo legal
- Standard BrawlNo legal
- OathbreakerLegal
Listas oficiales de prohibidas y restringidas actualizadas el 4/11/2026.
Otras ediciones de esta carta 1
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