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Carta suelta · Criatura

Ulrich de Krallenhorde // Ulrich, alfa sin rival

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha · Colección: Luna de horrores · #191

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Texto de la carta

Ulrich de Krallenhorde
Siempre que esta criatura entre al campo de batalla o se transforme en Ulrich de Krallenhorde, la criatura objetivo obtiene +4/+4 hasta el final del turno.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a Ulrich de Krallenhorde.

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Ulrich, alfa sin rival
Siempre que esta criatura se transforme en Ulrich, alfa sin rival, puedes hacer que luche contra la criatura objetivo que no sea Licántropo y que no controlas.
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a Ulrich, alfa sin rival.

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Estado Idioma Foil Stock Precio Cantidad Acción
NM 0 3,95 € -
Avísame
NM 0 3,95 € -
Avísame
NM ★ 0 9,95 € -
Avísame
NM ★ 0 9,95 € -
Avísame
  • [2016-07-13] The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • [2016-07-13] You choose the target of the Ulrich, Uncontested Alpha's first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
  • [2016-07-13] If the targeted creature is an illegal target when Ulrich, Uncontested Alpha's first ability tries to resolve, the ability doesn't resolve.
  • [2016-07-13] If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha's first ability resolves, the targeted creature won't deal or be dealt damage.
  • [2016-07-13] Ulrich, Uncontested Alpha's last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • [2016-07-13] To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.