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Carta suelta · Criatura
Exploradora de mazmorras experimentada
Seasoned Dungeoneer · Colección: Leyendas de Commander: Batalla por Puerta de Baldur · #660
Sin stock ahora mismo
Texto de la carta
Cuando la Exploradora de mazmorras experimentada entre al campo de batalla, tomas la iniciativa.
Siempre que ataques, el Clérigo, Bribón, Guerrero o Hechicero atacante objetivo gana protección contra criaturas hasta el final del turno. Esa criatura explora. (Muestra la primera carta de tu biblioteca. Pon esa carta en tu mano si es una tierra. De lo contrario, pon un contador +1/+1 sobre la criatura y luego devuelve la carta a su sitio o ponla en tu cementerio.)
Ofertas
⚠️ Venta temporalmente pausada por alta demanda. Disponible próximamente.
Estado
Idioma
Foil
Stock
Precio
Cantidad
Acción
NM
0
9,95 €
-
NM
0
9,95 €
-
[2022-06-10]The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
[2022-06-10]There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
[2022-06-10]Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
[2022-06-10]A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
[2022-06-10]If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
[2022-06-10]In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
[2022-06-10]You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
[2022-06-10]Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
[2022-06-10]If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
[2022-06-10]If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
Seasoned Dungeoneer
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Nº de coleccionista
660
Artista
John Stanko
Clase
Guerrero
Colección
Leyendas de Commander: Batalla por Puerta de Baldur
Color
Blanco
Conjunto
CLB
Coste de maná
Coste de maná convertido
4
Formatos legales
Commander, Duel, Legacy, Oathbreaker, Vintage
Fuerza
3
Identidad de color
Blanco
Maná
Blanco
Multiverso
Magic: The Gathering
Palabra clave
Explorar
Rareza
Rara
Raza
Humano
Resistencia
4
Tipo de carta básica
Criatura
Tratamiento
Normal
CommanderLegal
StandardNo legal
PioneerNo legal
ModernNo legal
LegacyLegal
VintageLegal
PauperNo legal
PremodernNo legal
HistoricNo legal
TimelessNo legal
Pauper CommanderNo legal
Duel CommanderLegal
PreDHNo legal
BrawlNo legal
Standard BrawlNo legal
OathbreakerLegal
Listas oficiales de prohibidas y restringidas actualizadas el 7/10/2026.
En el metajuego
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