Carta suelta · Criatura
Nadaar, paladín altruista
Nadaar, Selfless Paladin · Colección: Aventuras en Forgotten Realms · #303
Sin stock ahora mismo
Texto de la carta
Vigilancia.
Siempre que Nadaar, paladín altruista entre al campo de batalla o ataque, adéntrate en la mazmorra.
Las otras criaturas que controlas obtienen +1/+1 mientras hayas completado una mazmorra.
Siempre que Nadaar, paladín altruista entre al campo de batalla o ataque, adéntrate en la mazmorra.
Las otras criaturas que controlas obtienen +1/+1 mientras hayas completado una mazmorra.
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| Estado | Idioma | Foil | Stock | Precio | Cantidad | Acción |
|---|---|---|---|---|---|---|
| NM | 0 | 0,95 € | - | |||
| NM | 0 | 0,95 € | - | |||
| NM | ★ | 0 | 1,95 € | - | ||
| NM | ★ | 0 | 1,95 € | - |
- [2021-07-23] Nadaar doesn't need to have been on the battlefield when you completed a dungeon for its last ability to function.
- [2021-07-23] To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- [2021-07-23] Moving into a dungeon room will cause its room ability to trigger.
- [2021-07-23] Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- [2021-07-23] A player may only have one dungeon in the command zone at a time.
- [2021-07-23] The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- [2021-07-23] Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
- [2021-07-23] You can only move forward (well, downward) in a dungeon, never backwards or sideways.
- [2021-07-23] Dungeons are removed from the game as a state-based action.
- [2021-07-23] If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- [2021-07-23] Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Nadaar, Selfless Paladin
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
- Nº de coleccionista
- 303
- Artista
- Phil Stone
- Clase
- Caballero
- Colección
- Aventuras en Forgotten Realms
- Color
- Blanco
- Conjunto
- AFR
- Coste de maná
- Coste de maná convertido
- 3
- Formatos legales
- Brawl, Commander, Competitivebrawl, Duel, Gladiator, Historic, Legacy, Modern, Oathbreaker, Penny, Pioneer, Timeless, Tlr, Vintage
- Fuerza
- 3
- Identidad de color
- Blanco
- Maná
- Blanco
- Multiverso
- Magic: The Gathering
- Palabra clave
- Venture into the dungeon, Vigilancia
- Rareza
- Rara
- Raza
- Dragón
- Resistencia
- 3
- Supertipo de carta básica
- Legendaria
- Tipo de carta básica
- Criatura
- Tratamiento
- Showcase
- CommanderLegal
- StandardNo legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNo legal
- PremodernNo legal
- HistoricLegal
- TimelessLegal
- Pauper CommanderNo legal
- Duel CommanderLegal
- PreDHNo legal
- BrawlLegal
- Standard BrawlNo legal
- OathbreakerLegal
Listas oficiales de prohibidas y restringidas actualizadas el 21/10/2026.
Otras ediciones de esta carta 1