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Carta suelta · Encantamiento

Caer en la soledad

Spiral into Solitude · Colección: Lorwyn eclipsado · #36

0,14 €2 disponibles

Texto de la carta

Encantar criatura.
La criatura encantada no puede atacar ni bloquear.
1W, perjudicar 1, sacrificar esta Aura: Exilia la criatura encantada. (Para perjudicar 1, pon un contador -1/-1 sobre una criatura que controlas.)

Ofertas

Los miembros de nuestra Comunidad tienen hasta un 10 % de descuento en cartas sueltas. Descubre cómo ser parte de nuestra Comunidad

Estado Idioma Foil Stock Precio Cantidad Acción
NM 2 0,15 €
Apartar
NM 0 0,15 € -
Avísame
NM ★ 0 0,35 € -
Avísame
NM ★ 0 0,35 € -
Avísame

Con nivel Comunidad: desde 0,14 € (−7 %)

Ofertas de la comunidad

Ahora nadie de la comunidad la tiene para cambio ni a la venta.

  • [2025-11-17] Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
  • [2025-11-17] If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
  • [2025-11-17] If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
  • [2025-11-17] All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
  • [2025-11-17] The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
  • [2025-11-17] If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.

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