Caso del invernadero cerrado

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Texto de la carta

Puedes jugar una tierra adicional en cada uno de tus turnos.
Resolver — Controlas siete o más tierras. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — Puedes mirar la primera carta de tu biblioteca en cualquier momento y puedes jugar tierras y lanzar hechizos de criatura y encantamiento desde la parte superior de tu biblioteca.

Texto oficial (Oracle)

Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Ofertas
Estado Idioma Stock Precio Cant. Acción
Near Mint Inglés 0 ud. 3,95 
- Agotado
Near Mint Inglés 0 ud. 3,95 
- Agotado
Reglamento oficial (Oracle)
  • [2024-02-02] The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.
  • [2024-02-02] Each Case has two special keyword abilities: to solve and solved.
  • [2024-02-02] "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • [2024-02-02] The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
  • [2024-02-02] "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • [2024-02-02] "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
  • [2024-02-02] "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
  • [2024-02-02] Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • [2024-02-02] Cases don't lose their other abilities when they become solved.
  • [2024-02-02] Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
Reimpresiones

Descripción

Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Información adicional

Estado

Light Played, Mint, Near Mint, Excellent, Good, Played, Poor

Foil

Foil tradicional, No foil

Idioma

Inglés

Colección

Conjunto

MKM

Rareza

Maná

Coste de maná

Coste de maná convertido

Color

Verde

Identidad de color

Tipo de carta básica

Subtipo de carta básica

Palabra clave

Artista

Tratamiento

Formatos legales

Brawl, Commander, Competitivebrawl, Duel, Future, Gladiator, Historic, Legacy, Modern, Oathbreaker, Penny, Pioneer, Standard, Standardbrawl, Timeless, Vintage

Multiverso

Magic: The Gathering

Gatherer id

646712

Frame

2015

Borde

Negro

Fecha de lanzamiento

09/02/2024

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