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Carta suelta · Encantamiento

Caso del pacto roto

Case of the Shattered Pact · Colección: Asesinatos en la mansión Karlov · #1

Desde 0,33 €16 disponibles

Texto de la carta

Cuando este Caso entre al campo de batalla, busca en tu biblioteca una carta de tierra básica, muéstrala, ponla en tu mano y luego baraja.
Resolver — Hay cinco colores entre los permanentes que controlas. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — Al comienzo del combate en tu turno, la criatura objetivo que controlas gana las habilidades de volar, dañar dos veces y vigilancia hasta el final del turno.

Ofertas

Los miembros de nuestra Comunidad tienen hasta un 10 % de descuento en cartas sueltas. Descubre cómo ser parte de nuestra Comunidad

Estado Idioma Foil Stock Precio Cantidad Acción
NM 10 0,35 €
Apartar
NM ★ 0 0,95 € -
Avísame
NM 6 0,35 €
Apartar
NM ★ 0 0,35 € -
Avísame

Con nivel Comunidad: desde 0,31 € (−11 %)

Ofertas de la comunidad

Ahora nadie de la comunidad la tiene para cambio ni a la venta.

  • [2024-02-02] Each Case has two special keyword abilities: to solve and solved.
  • [2024-02-02] "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • [2024-02-02] The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
  • [2024-02-02] "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • [2024-02-02] "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
  • [2024-02-02] "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
  • [2024-02-02] Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • [2024-02-02] Cases don't lose their other abilities when they become solved.
  • [2024-02-02] Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

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