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Carta suelta · Criatura

Squall, mercenario Seed

Squall, SeeD Mercenary · Colección: Final Fantasy · #243

1,82 €1 disponible

Texto de la carta

Mandoble final — Siempre que una criatura que controlas ataque sola, gana la habilidad de dañar dos veces hasta el final del turno.
Siempre que Squall haga daño de combate a un jugador, regresa la carta de permanente objetivo con valor de maná de 3 o menos de tu cementerio al campo de batalla.

Ofertas

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Estado Idioma Foil Stock Precio Cantidad Acción
NM 0 0,95 € -
Avísame
NM 0 0,95 € -
Avísame
NM ★ 0 1,95 € -
Avísame
NM ★ 1 1,95 € -
Próximamente

Ofertas de la comunidad

Ahora nadie de la comunidad la tiene para cambio ni a la venta.

  • [2025-06-06] If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.
  • [2025-06-06] If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.
  • [2025-06-06] If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • [2025-06-06] A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.
  • [2025-06-06] Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.

Otras ediciones de esta carta 3

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