Carta suelta · Criatura
Cecil, Dark Knight // Cecil, Redeemed Paladin
Colección: Final Fantasy · #91
1,82 €3 disponibles
Texto de la carta
Cecil, Dark Knight
Toque mortal.
Umbría — Siempre que Cecil haga daño, pierdes esa misma cantidad de vidas. Luego, si tu total de vidas es menor o igual que la mitad de tu total de vidas inicial, endereza a Cecil y transfórmalo.
---
Cecil, Redeemed Paladin
Vínculo vital.
Coraza — Siempre que Cecil ataque, las otras criaturas atacantes ganan la habilidad de indestructible hasta el final del turno.
Toque mortal.
Umbría — Siempre que Cecil haga daño, pierdes esa misma cantidad de vidas. Luego, si tu total de vidas es menor o igual que la mitad de tu total de vidas inicial, endereza a Cecil y transfórmalo.
---
Cecil, Redeemed Paladin
Vínculo vital.
Coraza — Siempre que Cecil ataque, las otras criaturas atacantes ganan la habilidad de indestructible hasta el final del turno.
Ofertas
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|---|---|---|---|---|---|---|
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Ofertas de la comunidad
Ahora nadie de la comunidad la tiene para cambio ni a la venta.
- [2025-06-06] Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
- [2025-06-06] If Cecil, Dark Knight is dealt lethal damage at the same time it deals damage (probably because it blocked or became blocked), its last ability will still trigger. You'll still lose life, but you won't untap or transform Cecil, Dark Knight because it won't be on the battlefield anymore.
- [2025-06-06] A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
- [2025-06-06] The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
- [2025-06-06] A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
- [2025-06-06] Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
- [2025-06-06] In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
- [2025-06-06] The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
- [2025-06-06] If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
Cecil, Dark Knight // Cecil, Redeemed Paladin
Cecil, Dark Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
---
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
---
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
- Nº de coleccionista
- 91
- Artista
- Josu Hernaiz
- Clase
- Caballero
- Colección
- Final Fantasy
- Color
- Multicolor
- Conjunto
- FIN
- Coste de maná
- Coste de maná convertido
- 1
- Formatos legales
- Alchemy, Brawl, Commander, Competitivebrawl, Duel, Future, Gladiator, Historic, Legacy, Modern, Oathbreaker, Pioneer, Standard, Standardbrawl, Timeless, Tlr, Vintage
- Identidad de color
- Blanco, Negro
- Maná
- Blanco, Negro
- Multiverso
- Más allá del Multiverso
- Palabra clave
- Darkness, Protect, Toque mortífero, Transform, Vínculo vital
- Rareza
- Rara
- Raza
- Humano
- Supertipo de carta básica
- Legendaria
- Tipo de carta básica
- Criatura
- Tratamiento
- Normal
- CommanderLegal
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- PauperNo legal
- PremodernNo legal
- HistoricLegal
- TimelessLegal
- Pauper CommanderNo legal
- Duel CommanderLegal
- Gigante de dos cabezas (Commander)Legal
- PreDHNo legal
- BrawlLegal
- Standard BrawlLegal
- OathbreakerLegal
Listas oficiales de prohibidas y restringidas actualizadas el 28/10/2026.
Otras ediciones de esta carta 3
Cecil, caballero oscuro // Cecil, paladín redimido
Cecil, Dark Knight // Cecil, Redeemed Paladin
FIN · #380
6,95 €
Artículos disponibles: 0